Gophygital app evaluate and qna with founder

The World of AR and VR is expanding to a significant stake. It’s totally game changing experience, Lot of companies trying to push into. From Cheap VR to Awesome VRs and similar is with AR as well. I don’t need to speak differently about them. The Greatest point of this struggling era of VR and AR is the lack of quality apps as well as hardware costs a lot. Smartphones had brought the VR and AR experiences closer to delicious. Soon it will be as amazing as the Microsoft Holo Lens project in AR or HTC Vive in VR.

Today I am going to specifically talk about the app Called GoPhygital which let me experience AR specifically anywhere anytime using existing smartphone. This could seriously change the perspective of everything I work in my day to day life. They currently had set of examples like the 2D drawing of the company logo or 2D drawing of heart when I showed it to app’s camera it totally changed it to the 3D model of the company logo or the heart so that I can zoom in and understand the depth reality of it.
More over said It did it’s work extremely well only to limited images. The App being at much intial stage and capable to achieve much more than this. We had a chance to interect with the team itself.

Why the name GoPhygital? What is it exactly inspired from?

When co-founder Hitesh Jain (https://www.linkedin.com/in/hiteshjain) (who is also the Founder and CEO of WITS Interactive (http://www.witsindia.com), a Mumbai-based DesignTech agency) and I were brainstorming about what would be the brand identity, one of the points we spoke about was how the brand experience which the end user would have with our offerings had to be cohesive and seamless.

One of the common observations we have had over the years of working across several projects is that the brand experience for a consumer is not seamless and cohesive across the various touch points via which the consumer interacts with the brand, be it in the physical domain or the digital domain. Very often, the consumer was not able to connect with the intended brand experience.

We needed to bridge the gap between a brand’s presence in the digital space and physical space through its offerings, and encourage brands and organizations to go Phygital (Physical + Digital).

And that was how we zeroed in on the name GoPhygital.

How was the startup GoPhygital started?

Any idea which helps in addressing a problem faced by people in their day to day lives has the potential to become a great idea!

A few months back, around the time we were brainstorming about what would be the core idea of our venture, my co-founder and I were having a chat one day about how my four year old daughter was learning a lot easily from apps than how it was taught to her in school. The downside of too much ‘screen time’ when I asked him “But a four year old can’t read a book on her own, she needs someone reading it out to her”. And then it struck us, what if the book read out to her / interacted with her like an app would? And that is how the idea of GoPhygital was born.

GoPhygital, as a venture, is focused on providing immersive, experiential solutions to its client-partners using Augmented Reality, Virtual Reality, and Mixed Reality as the core offerings. Our design and strategy team is a mix of artists and experts in behavioural science, who, once get to the core of what your business objectives are, apply the principles of design thinking to the fundamentals of human psychology to create Phygital strategies that work.

GoPhygital works with businesses across various segments like education, media and entertainment, healthcare, retail, lifestyle etc. to help them enhance their product offering and user engagement by implementing phygital solutions incorporated with a strong element of gamification. At GoPhygital, we don’t just focus on Internet of Things (IoT) … we go the extra mile to focus on Internet of EveryThing ☺

What do you think about the market of AR and VR in the next upcoming years?

As per the Gartner Hype cycle for emerging technologies for 2016, AR & VR are expected to become a driving force for businesses in the next 5 to 10 years.

 

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